Hi Niles, I'd like to ask about the crunch culture in the industry.
How crunch is nothing more than exploitation and kills the team's productivity in the process. From an outsider's perspective decreased productivity would likely lead to worse results and products, which in turn damages all the prior hard work poured into it.
You have been inside the industry for 20+ years what's your take on this? Can you shed more light on what goes on inside?
Again Thank You for all your contributions
Hi, Hanzala02.. thanks for the question. It's a difficult one to answer.
Hmmm, if I'm being honest, I would argue there are two fundamental types of crunch:
1. A shared culture of crunch where a team voluntarily chooses to work extended hours in order to deliver an exceptional product.
2. A mandated demand of crunch where an employer forces it's staff to work extended hours at the risk of the individual's health and livelihood.
(and there are many shades of grey in-between, which massively complicates the discussion)
Some of the greatest games ever created (I would argue all of them) required #1 type of crunch. It's just a fact of life that greatness requires sacrifice and long hours. That said, it should be a choice, and it should be rewarded.
But I think you're asking more about #2. And you are correct that this type of crunch is counterproductive (and immoral). I believe it's a result of greed and incompetence.. which plagues all industry, including the game industry.
We do our best on Nyan Heroes to avoid any kind of crunch, but honestly it's tricky when milestones approach. Sometimes we have to encourage people to take vacation (we are blessed with passionate developers). I'll also say that the hardest worker in the company is probably our CEO/Creative Director, Max (this is the first company I've worked at where this is the case). And It's always easier going into battle when your captain is leading the charge.