Hi there!
First off, let me just say: Thanks for creating one of the best gunplay-systems in the tactical shooter genre. It's been a blast.
As much as I want to ask about gameplay features and revisions you plan on introducing, I thought I'd ask about something I haven't seen a lot of other players ask about:
Cosmetics!
1. I have nothing against the high-speed, modern options for plate carrier systems and head-borne stuff currently in the game, as a matter of fact, I'm glad you went that route and included things like the Crye AVS and FCPC as options for us to use, but why haven't you introduced some of the older assets used in trailers and promotional material for player-use? Things like the old heavy armor, Ops Core XP, and MICH 2000's with comtacs are seen in promotional material, but scarcely, if at all, in the game.
(S.W.A.T. Officers not in D-Platoon just outside the precinct wearing aforementioned kit)
2. Do you guys plan on adding modularity cosmetics? I.E: Magazine pouches change according to what weapon your using, or possibly even reworking second-line equipment (plate carriers/vests, belt/webbing) into actual plate/soft-armor coverage and load capacity?
3. Clipping
(Ballistic Mandible/Mask is the most egregious example.)
(Doesn't fit on Team Wendy, or ARC rails. It is also noticeably misaligned from center of goggles and helmet)
It. Is. Everywhere!
Some level of model-clipping is inevitable; I totally get that, but the worst of it has been in the 1.0 release for a long time now. Chances are you guys already know about this stuff, but how far up on the totem pole of, "Things to fix/implement" is this sort of thing?
Thanks for reading!