Interview Skyrim Lead Designer admits Bethesda shifting to Unreal would lose ‘tech debt’, but that ‘is not the point’

Absalon

Seasoned
Staff member
“We’re arguing about the game engine, let’s argue about the game,” Nesmith told VideoGamer. “The game engine is not the point, the game engine is in service to the game itself. You and I could both identify a hundred lousy games that used Unreal. Is it Unreal’s fault? No, it’s not Unreal’s fault.”

“Gamebryo is no longer a business, it hasn’t been for a while,” Nesmith said. “But that engine has been constantly tweaked, updated and refined to do exactly the kinds of games that Bethesda makes: The Elder Scrolls, the Fallouts, Starfield. It’s perfectly tuned to that kind of game.”


 
The Creation Engine is a huge part of their identity. It’s not just about modding; it also allows for unique physics on individual objects. In my experience, Unreal just doesn’t seem to suit RPGs as well.
 
I think they should keep using their own engine. What’s kept Elder Scrolls games thriving for so long is the flexibility of their engine and the massive modding community it supports.