In a new interview with Famitsu (via Genki), game producer Noriaki Okamura and creative producer Yuji Korekado explained why it would be harder to remake MGS1/2 than Metal Gear Solid 3: Snake Eater. Okamura stated that to remake those two games, the developers must make some parts from scratch, including level design. With the remake of MGS 3, the developers only needed to create a few new parts.
Okamura added that they first want players to play the Metal Gear Solid: Delta remake, get feedback, and move forward accordingly. Also, only a small number of the present staff members were involved in developing Metal Gear Solid 1 and 2. Hence, they plan to “create a path to preserve the Metal Gear series for 10 or 50 years into the future” before all those involved with the original titles leave.


Metal Gear Solid 1 Would Be Hard To Remake, Konami Says
Konami producers have revealed that Metal Gear Solid 1 would be harder to remake than MGS 3: Snake Eater. Here are more details.
