While Grand Theft Auto 5 (GTA 5) isn’t a small game by any means, it seems we could have gotten a lot more if it outside of the main story mode if GTA Online didn’t explode in popularity. This was something former Rockstar dev Joseph Rubino revealed recently, as well as the reason why the GTA 5 DLC plans were scrapped.
Speaking in a video interview, Rubino, who worked as the Senior Camera Artist and Virtual Cinematographer for Rockstar from 2010 to 2016, mentioned that the reason why the planned GTA 5 DLC was scrapped was due to GTA Online being so successful that Rockstar had doubts the DLC would be able to compete with it. “When GTA Online came out, it was so much of a cash cow and people were loving it so much that it was hard to make an argument that a standalone DLC would out-compete that,” says Rubino.
Full report: GTA 5 DLC: Parts of It Made Its Way to GTA Online, Online Being a "Cash Cow" Cause of Cancellation
Speaking in a video interview, Rubino, who worked as the Senior Camera Artist and Virtual Cinematographer for Rockstar from 2010 to 2016, mentioned that the reason why the planned GTA 5 DLC was scrapped was due to GTA Online being so successful that Rockstar had doubts the DLC would be able to compete with it. “When GTA Online came out, it was so much of a cash cow and people were loving it so much that it was hard to make an argument that a standalone DLC would out-compete that,” says Rubino.
Full report: GTA 5 DLC: Parts of It Made Its Way to GTA Online, Online Being a "Cash Cow" Cause of Cancellation