Just yesterday, Sucker Punch Productions unveiled the Ghost of Tsushima sequel we’ve all been waiting for and it’s titled “Ghost of Yotei.” While details about the game are, understandably, a bit scarce, some new info has risen to the surface about the game’s story and the development behind it.
Speaking in an interview with the New York Times (email required), Ghost of Yotei’s Creative Directors Nate Fox and Jason Connell talked about the sequel’s story, ongoing development, and even choosing the correct location. When it comes to the sequel’s tale, not much was shared other than it it is a story of “underdog vengeance,” and how the game’s protagonist — Atsu — would have greater control over her story than in the previous game.
Full story:
Speaking in an interview with the New York Times (email required), Ghost of Yotei’s Creative Directors Nate Fox and Jason Connell talked about the sequel’s story, ongoing development, and even choosing the correct location. When it comes to the sequel’s tale, not much was shared other than it it is a story of “underdog vengeance,” and how the game’s protagonist — Atsu — would have greater control over her story than in the previous game.
Full story:

Ghost of Yotei Allows Protagonist Greater Control Over Her Story Than in Tsushima, and Narrative Is About "Underdog Vengeance"
In Ghost of Yotei, Atsu is said to have more control over her story compared to Tsushima, and the tale is about "underdog vengeance."
mp1st.com