Why Hall Effect Sensors Arent Used In Controllers?

Jubilee

Scout
Is it really just as simple
Get drift after a while > get a new one > repeat or is there a reason why hall effect sensors arent implemented to avoid stick drift
 
They don't even have to do anything hardware wise if they wanted to fix the controller issues. If they would implement some calibration software that detects where the drift is happening and implement a base deadzone, this wouldn't be an issue. They want to keep selling controllers though.
 
I think the hall effect controllers add cost and also size, you look at something like the joy con which is the most drifty controller and theres not much space in there.,
 
Hall effect devices are generally more expensive to manufacture.

Where a potentiometer might cost $0.10–$0.50 per unit, a Hall effect sensor could range from $0.50–$2.50 per unit; magnets required by the technology generally add $0.10 to $0.50 per unit in costs; the additional circuitry for signal processing adds another $0.50 to $1.50.

A DualSense wireless controller is already $80 on the Sony Store; adding Hall effect sensors might translate to a retail price increase of anywhere from $10 to $30.
 
GameStop has controllers with hall effect sensors. They're called Candy Con, they work with PC and switch. Surprisingly nice for a third party deal.
 
I'm sure I read a thing saying there's like 1 factory that pisses out analogue cradles & they changed the design to what we have now. My mate has gone through maybe 5 pads on the switch, it's really bad for drift but I'd hammer my Xbox and while it's prone to drifting, it still stays in the dead zone
 
Most game controllers were and are potentiometer analog sticks. GameCube sticks are still potentiometer sticks, hall effect joysticks are not common. I have no idea why older generation consoles didn't seem to drift as much, I think it's recency bias, but I also have some GameCube controllers that work perfectly well to this day. I can't say the same about my PS4 controllers.