Official There Should Be More Focus On Double-AA Games, Says Shawn Layden

Sphinx

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The former executive, who currently advises companies such as Tencent, believes that by encouraging the creation of smaller-scale games, platform holders can help alleviate the budget and team size issues currently facing the triple-A games industry.

“Don’t make a bunch of double-A first-person shooters set in World War 2, that’s not going to move the needle, but give us more interesting opportunities. Give me more things like Firewatch, those kinds of games.”

He further discusses the issue with making AAA Games. The conflict and what the market requires:

“We’re trying to get more people into playing games, clearly people are not playing games, and they’re not playing games because they’re not interested in what we’re giving them, what we’re giving them is sequels to the things they weren’t interested in. I don’t think that’s going to get them through the door.”


“So I think we are running up against a wall now. If you’re going to make a $150 million triple-A game, you’re going to have to make a sequel.


Interview: Ex-PlayStation boss says platform holders must do more to restore the ‘double-A’ games category | VGC
 
I disagree, or I fundamentally don't understand what AA means anymore. Wouldn't things like the Yakuza franchise, any of Atlus' JRPGs, fall under this? Or if those are too 'big', stuff like Satisfactory, Captain of Industry, Green Hell, After the Storm, Subnautica, etc. (just going through my recent play history)
 
AA doesn’t seem gone to me, games like helldivers are still doing well and I’d consider that a AA game
 
AA games are selling way more than the 4 AAAA games that devs try to market lol.

He need to update himself, he still lives in the ps2 era.