Official The Year In Numbers 2024 Presented By GamesIndustry.biz

Sphinx

Moderator
Staff member
In the infographic below, you will find:

  • The global games market value (courtesy of Newzoo)
  • Total boxed vs digital revenues (also via Newzoo)
  • The biggest mobile games, publishers and countries, both by revenue and downloads (thank you, Sensor Tower)
  • The best-selling games in the UK (from Nielsen GfK), US (from Circana) and Japan (from Famitsu)
  • The most covered games and companies, in terms of number of articles (provided by ICO via Footprints, based on data from over 18,000 websites)
  • The biggest influencers on YouTube, most watched trailers and game promo videos, and the most popular video games on TikTok (courtesy of Fancensus)
Some snippets:

image_2024-12-22_030536101.pngimage_2024-12-22_030547537.png

full Infograph and source: GamesIndustry.biz presents… The Year In Numbers 2024
 
For the mobile graph, as always with SensorTower, it's missing China's Android data since they have their own Playstore that SensorTower can't track. And Android has 77% market share there. So be wary when drawing conclusions from this data.
 
I wonder where the 1% of boxed games revenue for PC specifically is still coming from. Which PC games still have a physical boxed version being sold in stores?
 
To me, it feels a bit off that you'd include "top 10 influencers" but not with a word talk about the layoffs, which were quite a significant part of 2024 in games...