- Silent Hill 2 suffers from severe traversal stutter and animation stutter, which are common problems in Unreal Engine 5 games. Shader compilation stutter is not present, but the stuttering still significantly affects the gameplay experience.
- The stuttering is partly due to how UE5 handles delta time and game updates, leading to performance inconsistencies even when frame rates are stable.
- The PC version features hardware Lumen for better reflections and global illumination, but there are visual flaws like 30fps animations for cloth and cutscenes, inconsistent frame-pacing, and bugs with flickering grass and reflections.
- PC modders have created fixes for some visual issues (e.g., DLSS ray reconstruction for Lumen denoising), but the stuttering problems remain largely unresolved.
- While capping the frame rate to 30fps can mitigate traversal stutter, it doesn't solve the core problem of animation stutter, and is not a practical solution for smooth gameplay.

Silent Hill 2 on PC: another Unreal Engine 5 game blighted by stutter
Like a lot of Unreal Engine 5 games, Silent Hill 2 stutters and it stutters a lot. Why is it happening? Can it be fixed…
