Official Silent Hill 2 Is the Latest Game Plagued By Stutter Struggle Due To Unreal Engine 5

Absalon

Seasoned
Staff member
  • Silent Hill 2 suffers from severe traversal stutter and animation stutter, which are common problems in Unreal Engine 5 games. Shader compilation stutter is not present, but the stuttering still significantly affects the gameplay experience.
  • The stuttering is partly due to how UE5 handles delta time and game updates, leading to performance inconsistencies even when frame rates are stable.
  • The PC version features hardware Lumen for better reflections and global illumination, but there are visual flaws like 30fps animations for cloth and cutscenes, inconsistent frame-pacing, and bugs with flickering grass and reflections.
  • PC modders have created fixes for some visual issues (e.g., DLSS ray reconstruction for Lumen denoising), but the stuttering problems remain largely unresolved.
  • While capping the frame rate to 30fps can mitigate traversal stutter, it doesn't solve the core problem of animation stutter, and is not a practical solution for smooth gameplay.
FULL REPORT:

 
Unreals problem is they are tacking on groundbreaking feature after groundbreaking feature. Without optimizing or bug fixing anything. The engine itself has to be spaghetti code by now. Seems like every 3 months, some cool new feature gets put in. Very rarely do I see bug fixes or optimization in the patch notes.
 
So now Halo is gonna have stutter issues too. Great. Wish Konami hadn't switched and stuck to the Fox engine.
 
I suffer so much from stuttering in games on PC. It is usually Unreal Engine games actually 😔 Sea of Thieves and Fortnite, etc. Sucks that they are often like this.
 
The amount of people that are suddenly experts on EU5 is really surprising. It's not like this issue is present on other engines (for example Godot has the issue as well).