The Nemesis system was set to be utilised again in Monolith's Wonder Woman game, though that project has now been cancelled alongside the studio's sudden closure - leaving the Nemesis system seemingly now lying unused, and protected by Warner Bros due to its successful patent application.
So, even though Monolith is getting shut down, Warner Bros will be able to retain the patent for the Nemesis system for another 11 years, should it keep up the patent's associated fees.
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The Nemesis system, for those unfamiliar, is a clever in-game mechanic which tracks a player's actions to create enemies that feel capable of remembering past encounters.
The patent itself - which you can view here - was originally filed back in 2016, before it was granted in 2021. It is dubbed "Nemesis characters, nemesis forts, social vendettas and followers in computer games". As it stands, the patent has an expiration date of 11th August, 2036.
So, even though Monolith is getting shut down, Warner Bros will be able to retain the patent for the Nemesis system for another 11 years, should it keep up the patent's associated fees.
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Shadow of Mordor's brilliant Nemesis system is locked away by a Warner Bros patent until 2036, despite studio shutdown
Warner Bros. still owns the Monolith developed Nemesis system, despite shutting down studio.
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