Interview Phantom Blade 0 Will Be More Accessible Than Other Soulslikes And Action Games

Absalon

Seasoned
Staff member
The game is said to be more like Ninja Gaiden and Metal Gear Rising with an extra layer of accessibility as modern audiences may not be suited for such challenges. The Studio head continues :
“We think the difficulties and frustrations you experience in a normal souls game can’t be the main part of the game. So we wanted to remove the frustrating parts, and add more positive feedback; every dodge, every perfect parry will reward you with fancy animations and Ghoststeps.
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"As a new studio, I don’t think we have the privilege of FromSoftware"
 
Honestly from the gameplay ive seen on youtube, this looks like a good game but from past releases, I don't believe in trailers anymore.
 
"The game also features difficulty options, which aren’t available in many other soulslikes – “this means you don’t have as much punishment when you die,” he tells me. “We want our players to enjoy the pure combat, the story, and the world; that’s the point."

this sounds interesting to me
 
A weird and unnecessary diss at fromsoftware though. A game for everyone is a game for no one.

Was Baldur's Gate 3 a game for everyone too? Ninja Gaiden or Metal Gear were they? I understand they want it to sell but the game also needs a vision to deliver. They need an audience. Devs like Fromsoftware spent a decade building and raising that kind of audience now anything they make will sell like hotcakes and they dont need to carter to the public to make what they make. if you keep making stuff that is accessible to everyone, sooner or later you'll crumble under your own vision as temporarily people will buy but not everyone will come back for the next games as they would now the game, not the developer,. You cant make a name if you make games for everyone.

A game for everyone is a game for no one
 
Ninja Gaiden And Metal Gear Rising are great games but I dont think they were designed to be for everyone.
They were for made for specific audience and they found those audience. I dont think a dev needs to sell a game to everyone in the world. Only to those those that like Action games and if they are the onnes that dont like it then may god have mercy on your soul.
 
I like the part where they talk about getting rewarded. I think they just worded what they wanted to say poorly,.

Its that dodges and attacks will feel very rewarding if timed and executed correctly rather than little reward for doing alot like Shadow of the Erd Tree
 
Yeah but the difficult factor has to be there for those mechanics to feel satisfying no? IS hard to going to be balanced around hard core action fans?
 
I think it's good to acknowledge that their studio is new and doesn't have the same level of recognition, resources, or reputation as From Software. but reading this article, they look pretty confident in their product, and judging from only the trailers, this looks like a promising game