The game is said to be more like Ninja Gaiden and Metal Gear Rising with an extra layer of accessibility as modern audiences may not be suited for such challenges. The Studio head continues :
“We think the difficulties and frustrations you experience in a normal souls game can’t be the main part of the game. So we wanted to remove the frustrating parts, and add more positive feedback; every dodge, every perfect parry will reward you with fancy animations and Ghoststeps.
"As a new studio, I don’t think we have the privilege of FromSoftware"
“We think the difficulties and frustrations you experience in a normal souls game can’t be the main part of the game. So we wanted to remove the frustrating parts, and add more positive feedback; every dodge, every perfect parry will reward you with fancy animations and Ghoststeps.
"As a new studio, I don’t think we have the privilege of FromSoftware"
Phantom Blade Zero doesn't have the FromSoftware "privilege" to make you mad
While S-Game's Phantom Blade Zero looks like another typical soulslike, game director Soulframe explains how it's doing something different.
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