Suda suggested that one reason is publishers and developers focusing too much on Metacritic scores, and deciding to play it safe and stick to what is conventionally known to ‘work’ instead of taking risks with new ideas.

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He continued:“Everybody pays too much attention to and cares too much about Metacritic scores,” he said. “It’s gotten to the point where there’s almost a set formula – if you want to get a high Metacritic score, this is how you make the game.
“if you’ve got a game that doesn’t fit into that formula, that marketability scope, it loses points on Metacritic.


Grasshopper CEO Suda51 says people ‘care too much’ about Metacritic scores | VGC
“What’s important to us is putting the games out that we want to put out”…
