Director Keller mentions in his blog post:
With that said, we're looking at running a series of events to try out different core team composition formats in Overwatch 2.
The community has, juuuust once or twice, suggested a test. Why not put various forms of 6v6 in the game in order to gauge the results? We agree, and based on your feedback, we’re exploring how we can test different forms of 6v6 in the game to gauge the results. This is taking some time, however, for reasons that may not be readily apparent.
This blog (or thesis, rather) is just the start of this conversation. This isn’t the last time we’re going to be getting into 5v5 or 6v6, and we can’t wait to share more about our plans in the future.
More on Historical Context, Why change to 5v5, Balancing Issues, And Queue Times is discused in the Blog post:
With that said, we're looking at running a series of events to try out different core team composition formats in Overwatch 2.
The community has, juuuust once or twice, suggested a test. Why not put various forms of 6v6 in the game in order to gauge the results? We agree, and based on your feedback, we’re exploring how we can test different forms of 6v6 in the game to gauge the results. This is taking some time, however, for reasons that may not be readily apparent.
This blog (or thesis, rather) is just the start of this conversation. This isn’t the last time we’re going to be getting into 5v5 or 6v6, and we can’t wait to share more about our plans in the future.
More on Historical Context, Why change to 5v5, Balancing Issues, And Queue Times is discused in the Blog post:
Director's Take: Opening up the conversation on 5v5 and 6v6
Let’s kick off the discussion on 6v6, why the team went to 5v5, and where we go from here.
overwatch.blizzard.com