Hilliasteur and Shiryuu just kept flying up and down, over and over and over again. Because Android characters in Sparking Zero don't use any Ki when they're dashing, it's relatively easy to keep your distance from an opponent - so an effective strategy is to try and rush in for the first strike, deal a tiny bit of damage, and then simply keep your distance until the timer runs out. With a small health advantage, you'll win the match when the counter hits zero.
The issue is that these tournament rules defaulted to a full 600 second match timer, meaning everybody watching had to wait a full 10 minutes while Hilliasteur and Shiryuu played keep away with each other. The official broadcast soon cut away, leaving the commentators to simply make conversation while waiting for the match to end. Eventually it did, with Shiryuu ending up the winner.
The issue is that these tournament rules defaulted to a full 600 second match timer, meaning everybody watching had to wait a full 10 minutes while Hilliasteur and Shiryuu played keep away with each other. The official broadcast soon cut away, leaving the commentators to simply make conversation while waiting for the match to end. Eventually it did, with Shiryuu ending up the winner.
Official Dragon Ball: Sparking Zero tournament ends in disaster as finalists fly up and down for 10 minutes straight, which some fans insist is peak performance
"After the match, we were told to stop and to 'really play'"
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