Official Microsoft is seeking feedback from studios which aren’t on Xbox

Sphinx

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In a blog post, Microsoft said it wants to engage with game developers to “help address pain points” and improve future tools and services.

If you aren’t on Xbox, we’d love to know why,” said principal user researcher Dr. Deborah Hendersen. “And honestly, if you are using our competitor’s products, you probably have a great perspective we could learn from!”

The initiative will “employ a variety of research methodologies, mirroring those used in player-focused studies but tailored for developers”, including interviews, usability, playtesting, surveys, and flighting.

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