Interview Metaphor Refantazio & Persona Directors Says "He Avoids Listening To Fan Feedback"

SpartaN

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Hashino said he "tries not to be that conscious of" fan feedback and aims to keep some distance.

"Of course, I do check things out at certain times, such as right after launch," he said. "But it's not like I can adjust [the game] based on what I see. When I need to look something up, I do it quickly in one go, because constantly looking at reactions isn't good for your mental health."

Silent Hill Creator Toyama has opposing views:
Toyama, who is busy developing the forthcoming Slitterhead, said his attitude towards user feedback is changing over time. Though he was dismissive in the past, he is now keen on actively listening to fans online and adopting opinions he finds useful - that's despite Slitterhead not being a live-service game that needs to be tuned in response to player demands.

Full Report: Metaphor: ReFantazio director avoids fan feedback to protect his mental health
 
Good for him. Gamers, especially ones in echochambers like this one, don't actually know anything about game development or what they want most of the time.
 
Good for him. Gamers, especially ones in echochambers like this one, don't actually know anything about game development or what they want most of the time.
 
Wise move.

Interesting reading this thread after seeing people in the Dustborn thread yesterday ignore the death threat text messages and just shit on the developers.

Developer mental health is only important if the game is liked.
 
don't blame him at all. And I'm sure if he wants actual fan feedback, he can ask others to compile some broad thoughts. Past that, he shouldn't look at user feedback because so much of it can be just absolutely toxic sludge that has no purpose other then to make someone feel bad and drain their energy

I love criticism of games but fandoms broadly have just seemed to get worse lately so it's really hard to even try to read or engage with it when it's so yelly/angry/slurs/whatever