Hashino said he "tries not to be that conscious of" fan feedback and aims to keep some distance.
"Of course, I do check things out at certain times, such as right after launch," he said. "But it's not like I can adjust [the game] based on what I see. When I need to look something up, I do it quickly in one go, because constantly looking at reactions isn't good for your mental health."
Silent Hill Creator Toyama has opposing views:
Toyama, who is busy developing the forthcoming Slitterhead, said his attitude towards user feedback is changing over time. Though he was dismissive in the past, he is now keen on actively listening to fans online and adopting opinions he finds useful - that's despite Slitterhead not being a live-service game that needs to be tuned in response to player demands.
Full Report: Metaphor: ReFantazio director avoids fan feedback to protect his mental health