Official Ghost of Yotei Will Feature a Less Repetitive Open World

SpartaN

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The announcement of Ghost of Yotei was undoubtedly the highlight of September's State of Play. Fans certainly weren't expecting to see the long-awaited sequel of Ghost of Tsushima pop up on that broadcast.

After all, Ghost of Tsushima was Sony's fastest-selling new IP when it launched back in 2020, not to mention Sucker Punch's best-selling game, going on to sell over 13 million copies to date. It did so well that Sony immediately fast-tracked a movie adaptation, which is being handled by none other than John Wick director Chad Stahelski.

Usually, Sony's big first-party reveals are reserved for PlayStation Showcase events, but fans aren't exactly going to look at this particular gift horse in the mouth. In fact, they're already eager to learn more details about Ghost of Yotei.

Thankfully, developer Sucker Punch shared a few little tidbits about this sequel in an interview published on The New York Times. Creative Director Jason Connell said that one of the changes compared to Ghost of Tsushima will be a less repetitive open world.

Full details: Ghost of Yotei Will Feature a Less Repetitive Open World
 
As long as missions are well-designed, side quests can actually be enjoyable—think more along the lines of The Witcher 3 side quests and less like the unnecessary clutter you find in Ubisoft games.
 
Yeah I mean, you eventually get tired of chasing the 45th fox or clearing your 100th Mongol invaded outpost or camp