Official Flintlock Locks Achievements From Being Earned on Easy Difficulty

Megan

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2024-07-28 13_01_54-Window.jpg

Just last week, Kepler Interactive released action game Flintlock: The Siege of Dawn on consoles and PC. While it’s always nice to have another game to play, the latest title from A44 Games seems to implement a rather curious design decision, and that’s prohibiting players from earning achievements/trophies if gamers play on the easiest difficulty.

This is mentioned in the game’s start screen when players choose a difficulty level. Those who choose the “Story” difficulty (one star) will be greeted with an “Achievements cannot be earned in Story difficulty” message/warning image via OleManLogan).

Full news: Flintlock Locks Achievements From Being Earned on Easy Difficulty - MP1st
 
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With how games are modernizing accessibility, im surprised they did this, probably a good move to make thing actually feel like that ' the game isn't playing around"?
 
If I paid for the game, I have right to play it however I want to and shouldn't lock me out of anything
 
The devs cant be serious with this right? I mean I personally play on normal as is but what about the people who just wanna get through ur game for completion purposes? bruh moment
 
Well I mean it clearly says difficulty can be changed anytime in the ss, I don't see why anyone should have a problem but then again yeah I don't see the reason why they should forbid achievements on story mode like that
 
With how games are modernizing accessibility, im surprised they did this, probably a good move to make thing actually feel like that ' the game isn't playing around"?
Brother its not a souls game or at least I know what I ve seen about this game, its like an action adventure game, there's literally no such thing as unforgiving in this game