Just last week, Kepler Interactive released action game Flintlock: The Siege of Dawn on consoles and PC. While it’s always nice to have another game to play, the latest title from A44 Games seems to implement a rather curious design decision, and that’s prohibiting players from earning achievements/trophies if gamers play on the easiest difficulty.
This is mentioned in the game’s start screen when players choose a difficulty level. Those who choose the “Story” difficulty (one star) will be greeted with an “Achievements cannot be earned in Story difficulty” message/warning image via OleManLogan).
Full news: Flintlock Locks Achievements From Being Earned on Easy Difficulty - MP1st