This was something revealed by veteran gaming news journalist Jason Schreier in the latest Friends Per Second podcast. Talking about the Bungie layoffs that happened recently, Schreier commented on how live service games cost millions to produce, and the mentioned how Naughty Dog’s “Factions” game was in development for “something like four years” and had a development team of “in the hundreds.”
I mean, Naughty Dog’s Factions game was in development for something like four years with a team in the hundreds. Like, that is an expensive proposition for something that was a miss… I mean that project, like that getting canceled was not a bloodless endeavor, there were some heads rolling at Sony as a result of that one.
Report: The Last of Us 2 Online Mode Factions 2 Was in Development for 4 Years, Cancellation Resulted in Heads Rolled at Sony
The Last of Us 2 Online mode often referred to as Factions 2 was said to be in development for four years, with a team "in the hundreds."
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