Official Elden Ring Patch Notes 1.13

Sphinx

Moderator
Staff member
Since the huge list of patch notes is too long, I am list only the ones I think Important below:

PvP-exclusive balance adjustments

Equipment

  • Increased poise damage of normal attacks for the following weapon types:
    Light Great Swords / Backhand Blades / Hand-to-Hand Arts / Beast Claws
  • Increased poise damage of dual wield attacks for the following weapon types:
    Straight Swords / Thrusting Swords / Curved Swords / Katanas / Spears / Whips / Fists / Claws
  • Increased poise damage of the Claws of Night throwing attacks.
  • Decreased the backstep invulnerability window when the Fine Crucible Feather Talisman or the Talisman of All Crucibles are equipped.

Skills

Savage Lion's Claw

  • The second hit of the follow-up attack is now easier to land.
  • Decreased damage animation of the first attack against other players.
Raging Beast

  • Decreased invulnerability window against other players' attacks.
Blind Spot

  • Decreased invulnerability window against other players' attacks.
Palm Blast

  • Decreased poise amount generated when charging this skill.

General balance adjustments

  • Increased damage animation of the Light Greatsword charge attacks against enemies (other than players).
  • Increased the stats & status of the following NPCs that can be summoned in some areas:
    • Needle Knight Leda / Pureblood Knight Ansbach / Thiollier
  • Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when the Revered Spirit Ash Blessing is at [5] or more.
  • Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when upgraded to “+8” or higher.

Bug Fixes

  • Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
  • Changed the NPC summon signs in certain boss fights to allow the user to summon NPCs simply by pressing the action button once.
  • Fixed a bug where the physical attack attribute of the “Scattershot Throw” Skill of the “Claws of Night” weapon was different than expected.
  • Fixed a bug where the “Rain of Fire” Incantation sometimes did not hit enemies.
  • Fixed a bug where some cutscenes were not displayed correctly under certain circumstances
  • Fixed a bug where some sound effects did not play correctly.
  • Fixed a bug where some effects were not displayed correctly.
  • Several performance improvements and other bug fixes.

Steam-only adjustments

  • Fixed a bug where “Anti-aliasing Quality” was unintentionally set to “High” each time the game was restarted.

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
  • In the PC version, the message "Inappropriate activity detected" may appear without cheating.
  • To fix this issue, please verify the integrity of the game's files before restarting the game.
  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
Link: Elden Ring – Patch Notes Version 1.13
 
They're still blaming poor performance on third-party apps or accidentally enabling ray tracing. It's pretty pathetic, really. The DLC performs noticeably worse than the base game in many areas.
 
Rain of Fire needs to have double or even triple the DPS to be competitive, and the Minor Erdtree heal should get the same boost since it barely has any range as it is.
 
I'm actually surprised that Radahn's cross slash combo was not patched. Is it really intentional that you get hit unless you keep sticking to his right leg?
 
Wow, I didn't expect so many changes to Spirit Ash. I'm curious to see if there will be any major shifts or if the usual ones like Mimic Tear and Tiche will still dominate. I'm also really excited to test out how much of a buff Radahn's Greatswords' Light got, since I always thought that Ash of War was really cool.