Interview Dragon Age Veilguard Director Talks About The Most important lessen They Learned From Anthem

Sphinx

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Quote:

"For me and for the team, the biggest lesson was to know what you’re good at and then double down on it. Don’t spread yourselves too thin. Don’t try to do a bunch of different things you don’t have the expertise to do. A lot of the people on this team came here to build a story-focused, singleplayer RPG."

He continues:

We tried a bunch of different ideas early on," Epler said. "But the form The Veilguard has taken is, in a lot of ways, the form that we were always pushing towards. We were just trying different ways to get there. There was that moment where we really settled on, 'This is a singleplayer, story-focused RPG—and that’s all it needs to be

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Link: Dragon Age director says BioWare learned an important lesson from the disaster that was Anthem: 'Know what you're good at and then double down on it'
 
Take a studio known for crafting exceptional single-player experiences with compelling narratives and push them into making a live service game... what could possibly go wrong?
 
For me and for the team, the biggest lesson was to know what you're good at and then double down on it. Don't spread yourselves too thin. Don't try to do a bunch of different things you don't have the expertise to do. A lot of the people on this team came here to build a story-focused, singleplayer RPG."


There you go. It's frustrating to see comments being made without really paying attention to what was said, even though there wasn't much to go on.
 
Clearly, they didn’t learn a thing. Just by watching the trailers, you can tell this game is headed for disaster. It’s been in development for nine years, scrapped and rebooted three times—first as a single-player game, then multiplayer, and now back to single-player again.
 
Could they also reflect on what they've learned from previous Dragon Age and Mass Effect titles? Bioware's issues go beyond just one failed project or a single misstep. It seems like there's something more profound at play, and it doesn't feel like they’re genuinely digging deep to understand the root of the problem.