Interview Concord Flopped Because It Did not Bring Any Unique Value, Says Marvel Rivals Director

SpartaN

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Speaking on the VideoGamer Podcast before Rivals’ launch, Sasser was asked about the shock death of PlayStation’s multiplayer release. Unlike Rivals’ branded superhero formula, the game director argued that Concord “didn’t bring any unique value” to players that would get them to move from games such as Overwatch.

he added
There’s a lot of games that come out that people are like ‘it’s going to do well’ then it flops or people come out and go ‘it’s going to flop’ and it succeeds amazingly.

“I think the trick is that you need to have that reason that people want to come and play your game and I think Marvel Rivals does that exactly with the superhero. I dont know about you, but when I heard the concept of the game I was like ‘Oh my God I want to go be Storm in a game’, ‘I want to go be Doctor Strange in a game’. I want to be those heroes in the game, that sounds awesome.
Full interview

 
Lol he right and he wrong. Marvel Rivals DOES recycle the hero shooter gameplay loop as Concord did because that's the genre. The "unique value" he is referring to is that the heroes in Rivals are at least recognizable and benefit from being the first hero shooter of one of the biggest brands. Concord has neither inspiring characters nor anything to back up the gameplay as it was a new IP that failed to attract a meaningful player base
 
LMAO dude says this after he used the most recognizable franchise around right now and copied Overwatch. Concord was at least fresh with certain abilities and the concept of the lore, this guy slapped marvel heroes on top of Overwatch.
 
Sure, Rivals may just be Overwatch in a Marvel coat--but Concord is just Overwatch in a knock-off Guardians of the Galaxy coat. At least they got the actual brand for this one.