Speaking on the VideoGamer Podcast before Rivals’ launch, Sasser was asked about the shock death of PlayStation’s multiplayer release. Unlike Rivals’ branded superhero formula, the game director argued that Concord “didn’t bring any unique value” to players that would get them to move from games such as Overwatch.
he added
There’s a lot of games that come out that people are like ‘it’s going to do well’ then it flops or people come out and go ‘it’s going to flop’ and it succeeds amazingly.
Full interview“I think the trick is that you need to have that reason that people want to come and play your game and I think Marvel Rivals does that exactly with the superhero. I dont know about you, but when I heard the concept of the game I was like ‘Oh my God I want to go be Storm in a game’, ‘I want to go be Doctor Strange in a game’. I want to be those heroes in the game, that sounds awesome.
Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"
Marvel Rivals game director Thaddeus Sasser explains why PlayStation exclusive Concord failed upon release.
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