Official CD Projekt's switch to Unreal wasn't motivated by Cyberpunk 2077's rough launch

Sphinx

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"The first thing I want to say again, to be sure, 100 percent clear, is that the whole team, myself included, are extremely proud of the engine we built for Cyberpunk. So it is not about, 'This is so bad that we need to switch' and, you know, 'Kill me now' - that is not true. That is not true, and this is not why the decision was made to switch."

Another Quote

The other factor was that the developer felt it could benefit from "having a good partnership with Epic, and working together on the technology," as Tremblay put it. "We can also help them to achieve their vision, to do open world game, and also they can help us too, from some technical perspectives, on some of the aspects that we would like them [to] and that we would like to not have to be focusing on too much - because in the end, we are game company, right?" In other words, it's a decision made with the intention of getting more of CDPR's developers working on the games themselves.


Full Interview contains more details about CDPR upcoming projects with Senior Dev

 
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It makes sense to use a ready-made engine. It takes more time and money to create or develop your own, plus you have a more mature system with fewer problems that lead to bugs. AAA games already take a long time and a lot of money to make, so I get why they want to use Unreal.
 
It's going to be "This is also bad we need to switch back" real soon with the pace of recent Unreal 5 games lately /s

But seriously, devs need to take their time optimizing unreal 5 games. It's not the tool itself, it's the ability of the devepopers.
 
Yes sure totally not because all the people who developed the red engine left, and that since they are switching to the unreal engine they can now outsource half the development to other countries to save on labor, since Unreal is used by what feels like 85% of the industry now. totally not the real reason.