"We want to be a horror company," Zieba told me. "We want to find our niche, and we think we found our niche, so now we just--let's evolve with it. [...] And how that happens is more complex, but it also happens organically in a way, like with [2016's] Layers of Fear, people in the studio were like, 'Okay, we made some shitty games before, but we [can] evolve
"We gathered a team that loves horror," Piejko added. "So I think, for us, it would not be easy to switch [to other genres], and we don't want to."
"We don't want to make a similar game [to Silent Hill 2]," Cronos game director/designer Wojciech Piejko told me during an interview focused on the team's first post-Silent Hill project, which began to take shape a few months after The Medium was released in 2021. Though Cronos: The New Dawn and Silent Hill 2 Remake were being developed on overlapping timelines, they come from largely different teams within the studio and are meant to feel like "different pizzas with different toppings--both delicious," he said with a laugh. Silent Hill 2 Remake was better than most seemed to expect, but Cronos: The New Dawn seeks to prove they can build something special from scratch, too.
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