Former creative director, Brunier was removed from Beyond Good and Evil 2 earlier this year, sources told Kotaku at the time, following years of gridlock and indecision about scope, features, and design trade-offs. Taking his place was Francis Coldeboeuf, a nearly 30-year veteran of Ubisoft who had already been working on the game as a producer.
The game recently successfully passed an internal milestone with positive feedback from company leadership, according to two sources familiar with production.
“Guillaume Brunier will transition to another project within Ubisoft,” a spokesperson for Ubisoft told Kotaku back in July. “We’d like to thank Guillaume for his leadership in developing the game over the years.
His contributions and dedication have been truly admirable. Beyond Good and Evil 2 development will continue under the leadership of Francis Coldeboeuf, a seasoned Producer who was already part of the core team. We will have more to share when the time is right.”
Emile Morel, who had previously been the lead game designer on Rayman Legends, tragically passed away at the age of 40 in July 2023. Now, Fawzi Mesmar, who had already been involved in overseeing the project as VP of Global Creative at Ubisoft, has also taken over Morel’s role as creative director.
The game recently successfully passed an internal milestone with positive feedback from company leadership, according to two sources familiar with production.
Beyond Good and Evil 2 has now been in development for even longer than the notorious Duke Nukem Forever.
Beyond Good And Evil 2 Is Still Alive And Slowly Moving Forward With New Leadership
The open world sci-fi saga is crawling its way through development hell
kotaku.com