Speaking to Edge, Larian CEO and Baldur's Gate 3 director Swen Vincke said that the game's overwhelming awards success was greatly appreciated, but began to cause a problem. "It affects development - there's a lot of them. This has been a real problem." Sending a team of developers out to one awards show is one thing, but when it became clear that Baldur's gate 3 was going to keep winning, Larian started sending "rotating teams" to collect those awards - "different people went to different award shows."

Vincke says that the game's level of success was at risk of being "too much,"
www.gamesradar.com

Vincke says that the game's level of success was at risk of being "too much,"

Baldur's Gate 3 won so many awards that it started to "affect development", forcing Larian to send "rotating teams" of devs to ceremonies
Swen Vincke is suffering from success