Speaking to Edge, Larian CEO and Baldur's Gate 3 director Swen Vincke said that the game's overwhelming awards success was greatly appreciated, but began to cause a problem. "It affects development - there's a lot of them. This has been a real problem." Sending a team of developers out to one awards show is one thing, but when it became clear that Baldur's gate 3 was going to keep winning, Larian started sending "rotating teams" to collect those awards - "different people went to different award shows."
![image_2024-07-15_174508096.png image_2024-07-15_174508096.png](https://forums.exputer.com/data/attachments/0/414-13b48874259c707f9b01e2c7e1e0e3c6.jpg)
Vincke says that the game's level of success was at risk of being "too much,"
www.gamesradar.com
![image_2024-07-15_174508096.png image_2024-07-15_174508096.png](https://forums.exputer.com/data/attachments/0/414-13b48874259c707f9b01e2c7e1e0e3c6.jpg)
Vincke says that the game's level of success was at risk of being "too much,"
![www.gamesradar.com](https://cdn.mos.cms.futurecdn.net/Q5GF8d5YsduyGUoeapZLCf-1200-80.jpg)
Baldur's Gate 3 won so many awards that it started to "affect development", forcing Larian to send "rotating teams" of devs to ceremonies
Swen Vincke is suffering from success