Interview Astro Bot Director On Why They Settled On 15 Hours Length

Personally I'd be up for a Mario Odyssey-style Astro game where instead of linear stages you've got a few more open areas to explore and find bots in... But at the same time, I'm completely satisfied with the game we did get, and I absolutely wouldn't mind if Astro Bot 2 works exactly the same way, just with new stages. I'd buy it day 1.

Whatever these devs want to do, I'm game.
 
Astro Bot is so damn tight.

You get a theme or mechanic that's fun and interesting, and then just like a tasty treat, it's over and onto the next one.

Titanfall 2 was a bit like this. Not one idea overstayed it's welcome.

I love it. The pure love for the craft is fantastic, and it's my goty.
 
Buffets usually do suck. It's a good analogy, usually buffets are like cafeteria food, they're ok but you can't make a delicacy en masse. So, yea they could've made a big, boring 50 hour snore fest of repetitive grind, so some weirdos who think they should get a hour per dollar spent would be happy, but I'm glad they went quality over quantity.