Speaking to GamesRadar for our Avowed Big Preview, environment region designer Berto Ritger explained how the game handles player choice when it comes to quests. Avowed isn't a properly open-world game, but its wide and explorable areas mean that you'll sometimes find key items out of order or stumble upon a quest in an unusual way, and Obsidian is supporting all of those possibilities.
"I think almost every, if not every, quest in the game has it more than one way to start it," Ritger explained. "You can do things out of order and pick up items and give them to people that want them, or kill a character or whatever, like, you can play things out of order. You can come at a dungeon or vice versa, from a different direction than you normally would. And we want you to be able to do that just based on however you naturally progress through the world."
Almost every quest in RPG Avowed can be started in multiple ways: "We want to just constantly foster that sense of exploration, wanderlust"
Obsidian Entertainment's next game lets you do things "out of order"
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